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GPU · 26

Multi-pass glow effect with threshold, blur, and composite.

Cellular automaton simulation with Game of Life and custom rules.

Blends two textures with configurable blend mode and opacity.

Recursive feedback loop with decay, zoom, rotation, and offset.

2D Reynolds boids simulation with per-boid LFO modulation.

2D Navier-Stokes fluid simulation with dye advection.

Renders N SDF shapes with per-instance layout and LFO modulation.

Applies a 3D color lookup table from .cube files.

Warps a texture via bicubic-interpolated control point grid.

2D metaballs with implicit surface blending and multiple render modes.

Video file playback with frame-accurate timing and audio sync.

Perlin or Simplex noise generator with FBm octaves and animation.

Spawns and renders soft particles with per-particle envelope control.

Animated text with per-character effects.

Real-time waveform, histogram, vectorscope, and parade analysis.

SDF polygon/star shape generator with soft edges.

Renders SVG files using the nanosvg rasterizer.

Receives video frames via Syphon (macOS inter-app video sharing).

Sends video frames via Syphon (macOS inter-app video sharing).

Text

GPU

Renders simple static text with configurable font, color, and position.

GPU-to-control bridge analyzing texture brightness, contrast, and color.

Loads image files (JPEG, PNG, EXR, HDR) as GPU textures.

Temporal slit-scan effect using a displacement map and history buffer.

Autonomous motion trails with physics, decay, and hue shift.

Live camera capture with device selection and resolution presets.

Audio · 37

Passthrough audio analyzer outputting RMS, peak, and spectral features.

Bit-depth reduction and sample-rate decimation effect.

Chorus

Audio

Multi-voice chorus effect with modulated fractional delay.

Feed-forward dynamics compressor with soft knee and sidechain.

Delay

Audio

Mono feedback delay line with up to 2 seconds of delay.

Tanh soft-clipping distortion with post-drive tone filter.

Synthesized hand clap with staggered noise bursts and filtered tail.

Synthesized cymbal from 12 inharmonic ring oscillators.

Synthesized hi-hat from 6 metallic oscillators and noise.

Synthesized kick drum with pitch envelope and click transient.

Synthesized snare with tonal body and bandpass-filtered noise.

DrumTom

Audio

Synthesized tom with pitch bend envelope and body filter.

Filter

Audio

Multi-mode audio filter with 14 filter types and keytracking.

Flanger

Audio

Sine-modulated fractional delay with feedback for jet-like sweeps.

FmSynth

Audio

Two-operator FM synthesizer with ADSR envelope.

Gain

Audio

Simple amplitude multiplier with CV modulation.

Granular synthesis engine with up to 32 simultaneous grains.

Limiter

Audio

Brickwall lookahead limiter with smooth release.

Live microphone capture with device selection and metering.

Plays standard MIDI files and outputs note, velocity, and gate data.

Mixer

Audio

Four-input summing mixer with per-channel gain.

Audio playback from video and audio files with speed control.

Noise

Audio

Colored noise generator with five spectral profiles.

Basic waveform oscillator with frequency and amplitude CV.

Four-band parametric equalizer with cascaded biquad filters.

Phaser

Audio

Allpass cascade swept by sine LFO for phase-shifting effects.

Stereo ping-pong delay with cross-feed and feedback filtering.

Reverb

Audio

Freeverb-style algorithmic reverb with room size and damping.

RingMod

Audio

Ring modulator multiplying input by an internal carrier oscillator.

Sampler

Audio

Multi-group polyphonic sample player with ADSR and velocity control.

Slicer

Audio

Sample slicer dividing audio into N equal segments triggered by note.

SP404

Audio

Single-pad sampler with one-shot, loop, and gate playback.

STFT-based spectral freeze capturing and sustaining a moment in time.

Per-voice ADSR envelopes for polyphonic spread chains.

Per-voice or shared LFO for polyphonic spread chains.

Stereo panning and width control via mid/side processing.

Vocoder

Audio

Channel vocoder analyzing a modulator to shape a carrier signal.

Control · 39

Alternate

Control

Cycles through up to 4 input spreads based on beat phase.

Arpeggiation engine with 10 modes, swing, and per-step modulation.

Basename

Control

Extracts the filename from a full file path string.

Diatonic chord sequencer with per-step voicing and extensions.

Clock

Control

Master tempo clock generating beat and bar phase signals.

DrumKit

Control

MIDI note demuxer routing notes to per-slot outputs.

Six-track drum pattern sequencer with probability and swing.

Envelope

Control

ADSR envelope generator with curve shaping.

Euclidean

Control

Euclidean rhythm generator distributing hits evenly across steps.

Radix-2 FFT computing magnitude spectrum from a waveform spread.

FolderList

Control

Scans a directory and outputs matching filenames as a spread.

Gate

Control

Passes or blocks a signal based on a gate threshold.

Keyboard

Control

Queries keyboard input state for a specified key.

LFO

Control

Low-frequency oscillator for parameter modulation.

Logic

Control

Boolean logic gate operating on two control signals.

Macro

Control

Simple scalar transform mapping a value through amplitude and offset.

Math

Control

Binary math operation on two control signals.

MidiInput

Control

Hardware MIDI input translated into native notes_out plus auxiliary control lanes.

Gain with built-in LFO modulation and smoothing.

Mouse

Control

Outputs mouse cursor position and button states.

MSEG

Control

Multi-segment envelope generator with per-segment curves and looping.

Converts beat duration to musical note duration.

Per-step chord pattern sequencer with visual grid editor.

OscIn

Control

OSC server receiving values over UDP.

OscOut

Control

OSC client sending values over UDP.

Cubic Bezier path evaluator with easing and loop modes.

PatternSeq

Control

Step sequencer with per-step values, probability, and MIDI output.

Transforms a spread pattern with reverse, rotate, scale, and probability.

Quantizer

Control

Quantizes a control signal to scale degrees, range grid, or uniform steps.

SampleHold

Control

Captures a signal value on trigger edge or tracks while gate is high.

Sequencer

Control

Multi-spread step sequencer with ratchets and probability.

Smooth

Control

Exponential smoothing with separate rise and fall times.

Animated noise spread using hash-based value noise.

Stack

Control

Combines up to 4 spreads into one via concatenation or interleaving.

Eight-state sequencer with beat-quantized transitions and crossfade.

Trigger-driven counter with modulus wrapping.

StepSeq

Control

Free-running or beat-synced step sequencer with glide and per-step gates.

Selects a string from an input spread by index.

Tracker

Control

Multi-channel tracker-style pattern sequencer with keyboard editing.