Metaball
GPU2D metaballs with implicit surface blending and multiple render modes.
Simulates up to 16 bouncing blobs using inverse-distance field accumulation. Supports SDF and circle render modes with per-ball rainbow, field gradient, or single-color output.
Parameters
| Name | Type | Range | Default | Description |
|---|---|---|---|---|
| threshold | Field strength cutoff for surface detection. |
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