Switch3D
Visual · gpu_visualForwards one of several Scene3D inputs, selected by a Clock's `step` (wire it into `clock`). Cut between whole looks every N bars - timing comes from the Clock node.

Parameters
| Name | Type | Range | Default | Description |
|---|---|---|---|---|
order | choice | 0 - 2 | 0 | (sequential, pingpong, random) |
Ports
| Port | Direction | Description |
|---|---|---|
clock | in | |
scene_a | in | |
scene_b | in | |
scene_c | in | |
scene_d | in | |
scene_e | in | |
scene_f | in | |
scene | out |