
Your first project
The beginner project: a Surge XT track and a project-local shader whose rings pulse from four audio-to-visual mappings - the notes drive the picture, saved as a portable project.
Work made in Vivid, attributed to the people who made it. Every clip is captured live from the signed build by the demo QA harness - a release artifact, not hand-crafted marketing.

The beginner project: a Surge XT track and a project-local shader whose rings pulse from four audio-to-visual mappings - the notes drive the picture, saved as a portable project.

A techno scene driving a per-note geometry graph - hexagons for the bassline, wireframe octahedra for the lead, particle bursts on every drum hit.

The bridge runs both ways: the music drives the picture, and the picture's feedback and blur drive a filter on the sound back.

A woven interference field authored as a project-local WGSL shader - edited, broken and recovered live over MCP.

A synthwave track built entirely on free plugins (Surge XT + Cassette Drums) with a Tron-glow vector visual.

A live 3D FFT equaliser assembled from separate lane nodes - an AudioSpectrum node feeds per-band bar heights, a LanePalette node the colour gradient, through the new value-lane transport. Each bar is one frequency of the sound Vivid is making.

A raymarched SDF metaball that swells, melds and glows to the kick - the bass drives its size, its smooth-union blend and its emission through the audio→visual bridge, fast-attack then glide.

Three different forms - a spiky crystal, a smooth churning orb, a torus ring - that a bar-locked Clock cuts between every 4 bars via a Switch3D node. Each churns to the bass and erupts note-spikes to the arp.

A GPU curl-noise particle storm - transients burst new embers into the field, the kick churns the turbulence and swells the particles.
Your work here. We’re gathering pieces made in Vivid by the community. Real attributions only - this space stays a genuine “coming soon” until it’s full, never a stock-photo wall.