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Visual · gpu_visual

Pass one of four texture inputs through, chosen by `index` - or wire a Clock's `step` into `clock` to cut between the connected inputs on the beat (the 2D twin of Switch3D).

effectswitchroute
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Parameters

NameTypeRangeDefaultDescription
indexchoice0 - 30Which input is passed through when no Clock is wired (In 0, In 1, In 2, In 3)

Ports

PortDirectionDescription
in_0in
in_1in
in_2in
in_3in
clockin
textureout