Switch
Visual · gpu_visualPass one of four texture inputs through, chosen by `index` - or wire a Clock's `step` into `clock` to cut between the connected inputs on the beat (the 2D twin of Switch3D).
effectswitchroute

Parameters
| Name | Type | Range | Default | Description |
|---|---|---|---|---|
index | choice | 0 - 3 | 0 | Which input is passed through when no Clock is wired (In 0, In 1, In 2, In 3) |
Ports
| Port | Direction | Description |
|---|---|---|
in_0 | in | |
in_1 | in | |
in_2 | in | |
in_3 | in | |
clock | in | |
texture | out |