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SDF3D

Visual · gpu_visual

Ray-marched signed-distance geometry: smooth blended primitives with no mesh.

3dsdfraymarch
SDF3D preview

Parameters

NameTypeRangeDefaultDescription
shapechoice0 - 40(Sphere, Box, Torus, Cylinder, Cone)
size_xfloat0.01 - 101
size_yfloat0.01 - 101
size_zfloat0.01 - 101
operationchoice0 - 30(None, Smooth Union, Smooth Subtract, Smooth Intersect)
shape_bchoice0 - 50(None, Sphere, Box, Torus, Cylinder, Cone)
size_bxfloat0.01 - 100.5
size_byfloat0.01 - 100.5
size_bzfloat0.01 - 100.5
pos_bxfloat-10 - 100.5
pos_byfloat-10 - 100
pos_bzfloat-10 - 100
smooth_kfloat0.01 - 20.1
rfloat0 - 10.9
gfloat0 - 10.5
bfloat0 - 10.2
afloat0 - 11
roughnessfloat0 - 10.5
metallicfloat0 - 10
emissionfloat0 - 50
unlitchoice0 - 10(Off, On)
pos_xfloat-50 - 500
pos_yfloat-50 - 500
pos_zfloat-50 - 500
rot_xfloat-6.2832 - 6.28320
rot_yfloat-6.2832 - 6.28320
rot_zfloat-6.2832 - 6.28320
scalefloat0.01 - 101
max_stepsint16 - 256128
thresholdfloat0.0001 - 0.010.001

Ports

PortDirectionDescription
sceneout