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Stutter

Audio Gpu

Repeats short slices of audio in tempo-synced bursts.

Stutter captures a window of incoming audio, retriggers it for a configurable count, and shapes the repeated slices with envelope options for rhythmic glitch textures.

Parameters

NameTypeDescription
phasefloatBeat phase used for sync and triggering.
chancefloatProbability of triggering a stutter event.
sizefloatSlice length for each repeated chunk.
syncint
divisionint
countintNumber of repeats per trigger.
envelopeintEnvelope shape applied across the repeats.
env_amountfloat
mixfloatDry/wet blend.

Ports

NameDirectionType
inputInputAUDIO_BUFFER
outputOutputAUDIO_BUFFER