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Reverse

Audio Gpu

Plays short windows of the input backward with smooth transitions.

Reverse captures slices of audio, flips them in time, and crossfades the boundaries so the effect lands rhythmically without harsh clicks.

Parameters

NameTypeDescription
phasefloatBeat phase used for sync and triggering.
chancefloatProbability of triggering reversal.
sizefloatSize of the reversed slice.
syncint
divisionintBeat division used when sync is enabled.
transition_msfloatCrossfade time around slice boundaries.
mixfloatDry/wet blend.

Ports

NameDirectionType
inputInputAUDIO_BUFFER
outputOutputAUDIO_BUFFER