Reverse
Audio GpuPlays short windows of the input backward with smooth transitions.
Reverse captures slices of audio, flips them in time, and crossfades the boundaries so the effect lands rhythmically without harsh clicks.
Parameters
| Name | Type | Description |
|---|---|---|
| phase | float | Beat phase used for sync and triggering. |
| chance | float | Probability of triggering reversal. |
| size | float | Size of the reversed slice. |
| sync | int | — |
| division | int | Beat division used when sync is enabled. |
| transition_ms | float | Crossfade time around slice boundaries. |
| mix | float | Dry/wet blend. |
Ports
| Name | Direction | Type |
|---|---|---|
| input | Input | AUDIO_BUFFER |
| output | Output | AUDIO_BUFFER |