Glitch
Audio GpuRandomly combines multiple audio glitch processes in one meta-effect.
Glitch acts as a higher-level performance effect, selecting from repeat, reverse, stutter, scratch, tape-stop, and frequency-shift behaviors based on weighted trigger chances.
Parameters
| Name | Type | Description |
|---|---|---|
| phase | float | Beat phase used for sync and triggering. |
| repeat_chance | float | Probability of beat-repeat selection. |
| reverse_chance | float | — |
| stutter_chance | float | Probability of stutter selection. |
| scratch_chance | float | — |
| tape_chance | float | Probability of tape-stop selection. |
| shift_chance | float | Probability of frequency-shift selection. |
| mix | float | Dry/wet blend. |
Ports
| Name | Direction | Type |
|---|---|---|
| input | Input | AUDIO_BUFFER |
| output | Output | AUDIO_BUFFER |