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Datamosh

GPU Gpu

Blends motion and frame persistence to simulate datamoshing.

Datamosh holds onto previous frames, reuses motion-like displacement, and bleeds colors across frame boundaries to mimic corrupted inter-frame video codecs.

Parameters

NameTypeDescription
amountfloatOverall intensity of the effect.
freezefloatAmount of frame freezing.
displacementfloatMotion-style displacement amount.
blendfloat
reset_phasefloatBeat phase used for resetting the held state.
quantize_motionfloat
color_bleedfloatStrength of cross-channel smearing.
mixfloatDry/wet blend.

Ports

NameDirectionType
inputInputTEXTURE
textureOutputTEXTURE