Datamosh
GPU GpuBlends motion and frame persistence to simulate datamoshing.
Datamosh holds onto previous frames, reuses motion-like displacement, and bleeds colors across frame boundaries to mimic corrupted inter-frame video codecs.
Parameters
| Name | Type | Description |
|---|---|---|
| amount | float | Overall intensity of the effect. |
| freeze | float | Amount of frame freezing. |
| displacement | float | Motion-style displacement amount. |
| blend | float | — |
| reset_phase | float | Beat phase used for resetting the held state. |
| quantize_motion | float | — |
| color_bleed | float | Strength of cross-channel smearing. |
| mix | float | Dry/wet blend. |
Ports
| Name | Direction | Type |
|---|---|---|
| input | Input | TEXTURE |
| texture | Output | TEXTURE |