← Back to vivid-plexus

Plexus

GPU Hybrid

Generates a point-and-line plexus field as a GPU texture plus spread data.

Plexus simulates moving particles, draws connective lines between nearby particles, and exposes the positions and connection strengths so other operators can react to the same field.

Parameters

NameTypeDescription
particle_countintNumber of moving particles in the plexus field.
speedfloatParticle simulation speed.
connection_distancefloatMaximum distance for drawing links between particles.
point_sizefloatScreen-space size of rendered particles.
line_thicknessfloatThickness of rendered connections.
color_rfloat
color_gfloat
color_bfloat
boundaryintWrap or bounce behavior at the viewport edge.

Ports

NameDirectionType
reactivityInputLANE_ARRAY
textureOutputTEXTURE
positionsOutputLANE_ARRAY
connectionsOutputLANE_ARRAY