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Sweep

GPU Gpu

Sweeps a profile shape along a path to generate procedural 3D geometry.

Sweep builds tubes, ribbons, and extrusions by combining a configurable path with a profile, then exposing material controls for immediate rendering.

Parameters

NameTypeDescription
path_typeintPath used for the sweep.
path_heightfloatHeight of the generated path.
path_radiusfloat
path_turnsfloat
path_segmentsint
arc_anglefloat
profile_typeintCross-section used along the sweep.
profile_radiusfloat
profile_segmentsint
twistfloatTwist applied over the sweep length.
scale_startfloat
scale_endfloat
capsintEnables end caps on the generated mesh.
rfloat
gfloat
bfloat
afloat
roughnessfloat
metallicfloat