Sweep
GPU GpuSweeps a profile shape along a path to generate procedural 3D geometry.
Sweep builds tubes, ribbons, and extrusions by combining a configurable path with a profile, then exposing material controls for immediate rendering.
Parameters
| Name | Type | Description |
|---|---|---|
| path_type | int | Path used for the sweep. |
| path_height | float | Height of the generated path. |
| path_radius | float | — |
| path_turns | float | — |
| path_segments | int | — |
| arc_angle | float | — |
| profile_type | int | Cross-section used along the sweep. |
| profile_radius | float | — |
| profile_segments | int | — |
| twist | float | Twist applied over the sweep length. |
| scale_start | float | — |
| scale_end | float | — |
| caps | int | Enables end caps on the generated mesh. |
| r | float | — |
| g | float | — |
| b | float | — |
| a | float | — |
| roughness | float | — |
| metallic | float | — |