SSAO3D
GPU GpuAdds screen-space ambient occlusion to a rendered 3D scene.
SSAO3D darkens creases and contact regions using the scene depth buffer, helping final renders feel more grounded without changing the underlying geometry.
Parameters
| Name | Type | Description |
|---|---|---|
| radius | float | Occlusion sampling radius. |
| intensity | float | Strength of the occlusion effect. |
| bias | float | Bias used to avoid self-occlusion artifacts. |
| near_plane | float | Near clip value used when decoding depth. |
| far_plane | float | Far clip value used when decoding depth. |
Ports
| Name | Direction | Type |
|---|---|---|
| color | Input | TEXTURE |
| depth | Input | TEXTURE |
| texture | Output | TEXTURE |