Shape3D
GPU GpuGenerates a procedural 3D primitive with material and transform controls.
Shape3D is an all-purpose source operator for common meshes like cubes, spheres, toruses, and planes, with built-in color, shading, and transform parameters.
Parameters
| Name | Type | Description |
|---|---|---|
| shape | int | Primitive shape to generate. |
| detail | int | Mesh detail or subdivision level. |
| r | float | — |
| g | float | — |
| b | float | — |
| a | float | — |
| roughness | float | Surface roughness for lighting. |
| metallic | float | Metallic response for shading. |
| emission | float | — |
| unlit | int | — |
| shading | int | — |
| toon_levels | float | — |
| pos_x | float | Position along the X axis. |
| pos_y | float | — |
| pos_z | float | — |
| rot_x | float | — |
| rot_y | float | — |
| rot_z | float | — |
| scale_x | float | Scale along the X axis. |
| scale_y | float | — |
| scale_z | float | — |