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SDF3D

GPU Gpu

Raymarches signed-distance 3D shapes into a rendered scene texture.

SDF3D builds procedural forms from primary and secondary SDF shapes, supports smooth boolean operations, and exposes material plus transform controls in one operator.

Parameters

NameTypeDescription
shapeintPrimary SDF primitive.
size_xfloat
size_yfloat
size_zfloat
operationintOptional boolean operation with the secondary shape.
shape_bintSecondary SDF primitive.
size_bxfloat
size_byfloat
size_bzfloat
pos_bxfloat
pos_byfloat
pos_bzfloat
smooth_kfloatBlend amount for smooth boolean operations.
rfloat
gfloat
bfloat
afloat
roughnessfloat
metallicfloat
emissionfloat
unlitint
pos_xfloat
pos_yfloat
pos_zfloat
rot_xfloat
rot_yfloat
rot_zfloat
scalefloat
max_stepsintRaymarch step budget.
thresholdfloatHit threshold for the distance field.