Particles3D
GPU GpuSimulates and renders a configurable 3D particle system.
Particles3D combines spawning, motion, curl noise, and simple shading controls to produce a self-contained GPU particle field for atmospheric scenes and reactive effects.
Parameters
| Name | Type | Description |
|---|---|---|
| count | int | Maximum live particle count. |
| emission_rate | float | Rate at which new particles are emitted. |
| lifetime | float | Lifetime of each particle. |
| speed | float | Base particle speed. |
| gravity | float | Vertical acceleration applied to particles. |
| spread | float | — |
| drag | float | — |
| curl_strength | float | — |
| noise_scale | float | — |
| noise_speed | float | — |
| noise_octaves | int | — |
| shape | int | — |
| elongation | float | — |
| size | float | — |
| bounds | float | — |
| r | float | — |
| g | float | — |
| b | float | — |
| a | float | — |
| emission | float | — |
| unlit | int | — |
| learning_mode | int | Chooses between advanced and beginner compute paths. |