MeshDraw
GPU GpuRenders many copies of a mesh using per-instance transforms.
MeshDraw draws geometry supplied by upstream 3D operators while applying per-instance placement, making it useful for dense scenes and repeated motifs.
Parameters
| Name | Type | Description |
|---|---|---|
| scale | float | Global scale applied to each rendered instance. |
Ports
| Name | Direction | Type |
|---|---|---|
| positions | Input | LANE_ARRAY |
| texture | Output | TEXTURE |