← Back to vivid-3d

MeshDraw

GPU Gpu

Renders many copies of a mesh using per-instance transforms.

MeshDraw draws geometry supplied by upstream 3D operators while applying per-instance placement, making it useful for dense scenes and repeated motifs.

Parameters

NameTypeDescription
scalefloatGlobal scale applied to each rendered instance.

Ports

NameDirectionType
positionsInputLANE_ARRAY
textureOutputTEXTURE