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Material3D

GPU Gpu

Applies surface shading parameters to incoming 3D geometry.

Material3D centralizes base color, metallic, roughness, emission, and toon controls so look development can stay separate from geometry generation.

Parameters

NameTypeDescription
color_rfloatRed channel of the base color.
color_gfloat
color_bfloat
color_afloat
roughnessfloatSurface roughness.
metallicfloatMetallic response.
emissionfloatSelf-illumination amount.
unlitfloat
shadingfloat
toon_levelsfloatNumber of toon-shading steps.

Ports

NameDirectionType
albedo_mapInputTEXTURE
normal_mapInputTEXTURE
roughness_metallic_mapInputTEXTURE
emission_mapInputTEXTURE