InstanceNoise
GPU GpuAdd time-varying noise to per-instance position, rotation, and scale.
Takes an InstanceArray3D input and emits a modified bundle where each instance is perturbed by independent smooth value noise. Useful as a modifier between a layout generator (InstanceGrid) and a consumer (Instancer3D). Each instance evolves with decorrelated phase so the motion reads as organic rather than synchronised.
Parameters
| Name | Type | Description |
|---|---|---|
| position_jitter | float | World-space position jitter amplitude. |
| rotation_jitter | float | Rotation jitter in radians. |
| scale_jitter | float | Scale variation (added to 1.0, clamped ≥ 0.05). |
| speed | float | Time multiplier for the noise animation. |
| seed | int | Decorrelation seed per-instance. |