Environment3D
GPU GpuAdds environment lighting and rotation controls to a 3D scene.
Environment3D is used for image-based lighting and sky-style contribution so the renderer can respond to a broader ambient environment instead of only direct lights.
Parameters
| Name | Type | Description |
|---|---|---|
| intensity | float | Environment lighting intensity. |
| rotation_y | float | Rotation of the environment around the Y axis. |
Ports
| Name | Direction | Type |
|---|---|---|
| hdri | Input | TEXTURE |